My name is Scott Breen and I am a published games industry professional currently living in Derby, UK. You can find me on Github or occasionally on Twitter.
Here you'll find a collection of my experiences and expertise that accurately represent my various skills as a games programmer.
Here are some of the projects I have been working on in my own time:
Woodlands Harvest is a unique slide-to-match puzzle game for Android, iOS and WebGL, developed over 3 months using Unity.
Woodlands Harvest has Facebook integration, in-app purchases and Tapjoy (Ad/App Monetisation) integration.
The game dynamically scales to allow portrait or landscape gaming at any resolution, and features in-game boosters, a fully-featured tutorial and a very carefully balanced difficulty curve.
It is designed to be played socially, cross-platform and on any device (including older low-powered devices). It can also be played in a browser.
By modifying open-source early-generation games console emulators and integrating them with user accounts and central database, I have produced RetroAchievements.org.
RetroAchievements.org is designed to award players achievements for playing emulated games using a central hub for competition, collaboration and encourages user-led creation of further achievements.
The emulators themselves cannot be monetised, but interfacing with the website, wiki and forums will be ad-supported.
The interfacing code is written in C/C++ where appropriate to the existing emulator, and the web interface is written in PHP with MySQL backend. The site uses AJAX, Websockets, HTML, CSS, some Javascript and Amazon S3 integration.
Since March 2013, over 200,000 users have signed up, and over 28 million achievements have been awarded. The site regularly has between 400-1000 users online and attracts around 2m pageviews per month.
Here is the best of the rest:
It has always been on my developer to-do list to put together a Mandlebrot fractal generator, so here it is, hosted on itch.io! Source can be found on github for your perusal, or download for Windows. Use mousewheel to zoom, click and drag to move around.
My full resume is currently available in .docx and .pdf format.
Contact me at ScottFromDerby@gmail.com
The Texas Chainsaw Massacre at Sumo Digital, 2023
Hotshot Racing at Sumo Digital, 2020
Project Nova (Eve Online) at Sumo Digital, 2019
RAID: WW2 at Sumo Digital, 2017
Sea of Thieves (Prototype) at Rare, 2016
007 Legends at Eurocom, 2012
Goldeneye 007: Reloaded at Eurocom, 2011
MotoGP 10/11 at Monumental Games, 2010
MotoGP 09/10 at Monumental Games, 2009
Football Superstars at Monumental Games, 2009
BSc (Hons) Computer Games Programming at the University of Derby 2005-2009
Here are some of the games I have developed, as both a student and a hobbyist:
A graphical demo using TrueAxis, DirectX and TinyXML to create a dynamic, physics-based sandbox (open-source, hosted on Sourceforge). Allows telnet-like connections to remotely manage variables in real-time. See video below.
Two like-for-like imitations of the famous game Bejeweled, one written in C++ with SDL, and one in pure Tcl/Tk. Developed as a final deliverable for a 'Languages, Platforms and Tools' module at Derby University:
ActiveState ActiveTcl Tcl/Tk interpretter
* To execute a Tcl/Tk file, you will need a Tcl/Tk interpretter such as ActiveTcl (see downloads).
A unique multiplayer networked card game for four people over TCP/UDP, where the object is to discard your hand by placing larger value cards down, or a '1'. Developed as a Network Programming module deliverable at Derby University.
Here are some of the tools I have developed to ease or assist in software development. Sources should all compile under VS2008 unless otherwise stated.
A tiny C# .NET gui app to easily find and remove any unwanted file extensions This was originally done to ease development across locations, without having to set up a CMS.
Another tiny C# .NET gui app to build a list of text fetched from the clipboard.